Configure DS PickUp Monitor
Description of the 3rd party product by Mark Mortega:
Setup in Terminal Commander Autostart
For Terminal Commander Autostart, enter the installation path. This is in the standard:
C:\Program Files (x86)\Mortega Hypersoft\Digital Signage HS Web BL Connector\ DSPickUp.HypersoftWebBLConnector.exe
Configuration of the name list on the Hypersoft POS...
Generally, the daily transaction numbers are used to display the transactions. However, names can also be displayed (superhero function). The following must be set for this:
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No start value must be specified for the desired functionality.
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The check mark for "Use name list" must be set.
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The list of names must contain names
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Bon Order individual (tab Book I ) must be activated (and taken into account on the keyboard for the closing keys)
The Hypersoft // system must be restarted in sequence (main computer and cash registers).
Only transactions of the current theoretical end-of-day are output.
Design and define the dialogues
Images, font colours, videos and animations can be partially customised. The individual display elements can be configured in the appsettings.json file.
Resources/Background...
Background graphic (image 1), resolution 1290x1080, format PNG or JPG
Resources/Audio...
As soon as an order changes to the "ready for collection" state, a sound file can be played. Format MP3. Several files can be stored
which are then played at random. The tones should be at most as long as the sync rate (Max: 5 seconds).
Resources/Slideshow...
Video on the right in the slideshow (picture 1), resolution 630x870, format MP4. Several videos can be stored and played in alphabetical order.
Event examples
Resources/ReadyOverlay...
As soon as an order changes to the "Ready for collection" state, this video banner is displayed instead of the video slideshow (Figure 2.1, 2.2).
Resolution with TimeBanner 630x870, without TimeBanner 630x1080, format MP4.
Resources/GIFs/OrderReady...
As soon as an order changes to the "Ready for collection" state, an animated GIF is played above the order name (image 2). Resolution
300x130. The duration should be at most as long as the sync rate (default: 5 seconds), without loop. Several different GIFs can be stored, which are then played randomly when ready for collection. Optionally, GIF animations could be played depending on the order name / number, e.g. Paris -> Eiffel Tower.
Resources/GIFs/TitleInProgress...
As soon as an order is added or changes to the "In preparation" state, an animated GIF can be played at the text "In preparation" (picture 2). Resolution 284x256.
Resources/GIFs/TitleReady...
As soon as an order changes to the "Ready for collection" state, an animated GIF can be played at the text "Ready for collection" (image 2). Resolution 284x256
Resources/TimeBannerOverlay...
As soon as an order changes to the "Ready for collection" state, a video is displayed instead of the time to visually highlight the name of the order that is ready for collection (Figure 2.1). Resolution 630x210, format MP4.
Resources/Advertisement...
Large-scale advertisement (image 3), resolution 1920x874, format MP4/MOV. Several advertisements can be stored, which are played in alphabetical order.
Resources/AdvertisementBackground...
Background image of the advertisement (image 3.1), resolution 1920x155, format PNG or JPG.
Demo Files...
All pictures, videos and sounds are listed only for the demonstration of the required files. Only your own files must be used.
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Background: Background.jpg
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AdvertisementBackground: AdvertisementBackground.jpg
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Audio: Audio.mp3
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Slideshow: SlidesShow.mp4, SlideShowBowl.jpg
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ReadyOverlay: ReadyOverlay.mp4 or SlideShowBowl.jpg
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OrderReady: OrderReady.gif
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TitleInProgress: TitleInProgress.png
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TitleReady: TitleReady.gif
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TimeBannerOverlay: TimeBannerOverlay.mp4
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Advertisement: Advertisement.mov
Design Settings
FontName...
Font in TTF or OTF. The corresponding file should be available. The default export contains Biko with FontName "./#Biko Regular".
InProgressBox...
Design of the "In preparation" box:
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FontColor: Font colour, here #000000,
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FillColor: Fill colour, here #FFFFFF,
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BorderWidth: Border thickness in px, here 0,
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BorderColor: Border colour, here with #FFFFFF (The colour does not matter, because in the example there is no
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margin is given),
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CornerRadius: Corner radius in px, here 5
ReadyBox...
Design of the "ready to pick up" box. Similar in structure to the InProgressBox:
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FontColor: Font colour, here #000000,
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FillColor: Fill colour, here #789566,
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BorderWidth: Border thickness in px, here 0,
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BorderColor: Border colour, here with #FFFFFF (The colour does not matter, because in the example there is no
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margin is given),
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CornerRadius: Corner radius in px, here 5
ScreenOrderBox...
Design of the order, represented by name or number. Similar in structure to the boxes before:
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FontColor: Font colour, here #000000,
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FillColor: Fill colour, here white with transparency, #F0FFFFFF,
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BorderWidth: Border thickness in px, here 0,
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BorderColor: Border colour, here with #FFFFFF (The colour does not matter, because in the example there is no
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margin is given),
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CornerRadius: Corner radius in px, here 5
ReadyEvent...
As soon as an order changes to the "Ready for collection" state, this event is triggered. Some visual changes can be made
be used to highlight the order:
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ShowGIF: Displays an animated gif, true by default,
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FontColor: Font colour, here #000000,
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FillColor: Fill colour, here white with transparency, #F0FFFFFF,
Other variants: FontColor #FFFFFF and FillColor #789566:
TimeBanner...
Banner showing the time:
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FontColor: Font colour, here #000000,
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FillColor: Fill colour, here #789566,
ReadyMessage...
As soon as an order changes to the "Ready for collection" state, the ReadyEvent is triggered. This displays the name or number of the completed order. In addition, a small message can be displayed, here "YOUR BOWL IS WAITING".
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ReadyMessageColor: Font colour of the ReadyMessage
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Show: If the variable is false, the banner is not displayed. For full transparency, the alpha channel of FillColor can be set to 00, for example #00789566
Automation Settings
SHOW_ADVERTISEMENTS...
Specifies whether a large-scale advertising banner / video (Advertisement) is to be displayed s. Picture 3.
ADVERTISEMENTS_EVERY_SECONDS...
If an advertising banner / video is displayed, then this number indicates the number of seconds between two advertising spots.
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